Thursday, December 16, 2010

Vending Business Tactics E Book!

YoZOne MachineImage via Wikipedia
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Yume Robo climbing robots

KL TowerImage by mahanim via Flickrby Mark R - on November 1st, 2010
The Shanghai Expo saw some interesting exhibits such as the end of the driverless vehicles trip, and then these three guys.
This trio are known as Yume Robo, and they have been climbing up and down this 15-meter wall at the Japanese pavilion every 20 minutes, for approximately 184 days. The three robot team was created by some group of engineers “at 15 small and midsize companies in Osaka”.
You can see them in a video after the jump if you want to check them out. Be warned, they climb really slow and they cannot work without a safety rope. I’m not certain who dressed these guys, but they are about 1.4 meters tall and weigh 30 kilograms. And what is the deal with the rabbit ears antennae on their heads?
I suppose one should wonder why they made a robot that could climb. Perhaps someone wanted to make a robot that would become a window washer for tall buildings. Of course, this would imply that some big metal scaffold would be on this building. Maybe they could put some suction cups to the robots.
I suppose that is the wonderful thing about robots, we just make them so we can prove that we can make them. That, or for when someone gets stuck at the top of the Tokyo Tower. Yume Robo team to the rescue!
Source

Wednesday, December 15, 2010

What Gadget Do You Most Want For Christmas???

YONGIN-SI, SOUTH KOREA - NOVEMBER 26: South Ko...Image by Getty Images via @daylifey Al - on November 12th, 2010

We are currently completing our 2010 Christmas gift guides and there is some very cool stuff out there.
However we could do with a little help finishing them off so if you could please leave a comment telling us which gadget or gadgets you would most like Santa to deliver that would be great (if we can we’ll try to negotiate a discount for Santa too :) ).
View the original article here

Getting New Ideas for Video Games (Part 2)

Tommy Tallarico introducing Chris Kline at Vid...Image via Wikipedia
A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn't easy to come up with ideas for video games. And even when we do get an idea, it doesn't seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.


7. Play the video game before it has begun development. That sounds crazy, but it can be done and it's an excellent way to get the plot down. To make this work, relax yourself and visually imagine that you're playing the game from start to finish. Let your mind suggest scenes, characters, plots, and strategies. Write down the game as its being played before your mind, and then repeat for each twist that you'd like to see implemented in the actual game.


8. Throw the plot into the mixer. There could probably be nothing more challenging in a video game than plot twists. As long as it's not too confusing to the point where players complain and quit playing, rearranging its plot could lend to some fun mind-bending twists that no one would ever predict. Try putting the game's beginning in the middle, or introduce all the subplots in the beginning of the game and have it all start to make sense toward the end (Think, "Pulp Fiction").

9. Look at the game with someone else's eyes. You may already know how you want your game to play, but so may everyone else. To inject some real creativity into your video game, design it as if it were presented from the eyes of a child, a lizard, or an inanimate object like a television. This exercise will not only keep the game intriguing for it's players, it will also keep its development challenging and interesting for you! Don't be surprised if your newfound view changes the game throughout its development. A new perspective has an interesting habit of creating new purposes and new solutions.

10. Challenge the rules. Try to remember that most advances in anything (not just video games) came about from challenging the rules. To make this work, think of the rules imposed on video game developers in the past and just break them! Do the opposite. Where they say you can't or you shouldn't - go on and do it. As long as your rule-breaking spree causes no harm and doesn't jeopardize the integrity of the game, try it!

11. Don't call your project a video game. Sometimes when you change the name of something, you start to view it differently. This is because different words move a line of thought into a different direction - a different direction that sparks new ideas.

12. Combine ideas. We're often told to ditch the first, second, or even third idea that we come up with for a project in favor for a much stronger idea. But instead of ditching these ideas, why not combined them into one. Combining ideas is one of the easiest ways to come up with new ideas and you can do the with your game. You could combine life forms, scenery, and all kinds of things. The end result would be nothing short of amazing and all the while, your players will wonder, "How did they come up with this stuff?!"

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Keeping on Top of Gaming News

The GameStop at Universal CityWalk Hollywood.Image via Wikipedia
The gaming industry is a huge industry that consumes as much news space as any other widely known enterprise. It's so large in fact, if you take a walk down the aisle of any store that sells magazines, you'll find at least two or three gaming magazines to select from - and this includes stores that you would least expect to find them in, like the Walgreens Drug Store for Pete's sake.

What's even better, is that regardless of what your skill level with games is, you can take advantage of this news coverage and use what you learn to improve you knowledge, your equipment, and your play. You can additionally find out about gaming events that you can attend or even participate in.

To start, take a trip to your local game shop. Game Crazy and Game Stop are two popular gaming stores that regularly carry related magazines (although you may discover that your local game shop carries only one). One of the things that you'll want to do while looking over these magazines is to compare prices of both games and game systems. The Gamer Informer magazine shows no preference, and provides a one to two inch thick critique of the newest stuff out there. Inside this resource, you'll find commentary on the Wii, EA games, the PS3, the Xbox 360, PC games, the PS2, the PSP and the DS system.

As a no holes barred manual to what's hot and what's not, gaming magazines show you how news in the mainstream media affects game production and how it can affect not only your purchase decisions, but the type of games you play as well. It isn't uncommon for a game to experience a rise in sales just from being mentioned in the 5:00 news hour.

You could learn what's happening with new and competitive gaming businesses before investing in their products, however if you dig a little deeper, you can even find out what's influencing the market that you're a part of.

Here's an example of what we mean:

"Today, professional gaming took a giant leap forward. DIRECTV, Inc., the nation's leading digital service provider and key partners are taking the professional gaming industry to the next level with the creation of a new video gaming professional sports league that will be the standard for the industry and redefine the consumer gaming experience."1

You can also discover what influence the news has on gaming within an international level:

"The British Academy of Film and Television Arts today announced that its 2007 British Academy Video Games Awards will be held on the evening of Tuesday 23 October at Battersea Evolution in London."2

Interested in console specific information? How about Nintendo:

"Nintendo plans to boost Wii production (AP via Yahoo! News) Nintendo's president acknowledged Friday that the shortage of the hit Wii game machine was "abnormal," and promised production was being boosted to increase deliveries by next month."3

Of course, there's always the chance that you'll find out things you're weren't exactly supposed to find in the first place:

"Halo 3 gameplay leaked online (The Inquirer) A VIDEO HAS has appeared online showing seven minutes of fresh, crisp Halo 3 gameplay."4

From these few, small examples, you've learned about the creation of a new video gaming professional sports league, the Academy Video Games Awards, a boost in Wii production, and the leak of a "certain" video from a "certain" game. Just imagine what you'd find out with a monthly subscription to GamePro (www.gamepro.com), Computer Games Magazine (www.cgonline.com), or GameSlice (www.gameslice.com)!


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